﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using JumpNFight.Weapons;
using XDL.Framework;
using Microsoft.Xna.Framework.Content;

namespace JumpNFight.Screens
{
    class GrenadeLauncherWSRenderer : 
        BalisticWSRendererBase
    {
        public GrenadeLauncherWSRenderer(Game game) :
            base(game)
        {
        }

        protected override string WeaponSystemName
        {
            get { return "GrenadeLauncher"; }
        }
    }
}
